More Dynamic Object Re-classification: F ickleII
نویسندگان
چکیده
root class Player extends Objectf bool brave; abstract bool wake() { } ; abstract Weapon kissed() {Player } ; g state class Frog extends Playerf Vocal pouch;bool wake() { } ; abstract Weapon kissed() {Player } ; g state class Frog extends Playerf Vocal pouch; bool wake() { } fpouch.blow() ; braveg Weapon kissed() {Player } fthis⇓Prince; sword:= new Weapong g state class Prince extends Playerf Weapon sword; bool wake() { } fsword.swing(); braveg Weapon kissed() {Player } fswordg Frog cursed() {Player } fthis⇓Frog; pouch:= new Vocal; thisg g class Princess extends Objectf bool walk1(Frog mate) {Player } fmate.wake(); mate.kissed(); mate.wake()g Weapon walk2(Frog mate) {Player } fmate⇓Prince; mate.sword:= new Weapong g Fig. 1. Program Pplplayers with re-classifications
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